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Series such as Sakura Wars combine tactical RPG gameplay with dating sim gameplay.
The first game that set the standard for the dating sim genre was Dōkyūsei (1992), which relied more on timed events than dialogue choices.
, are a video game subgenre of simulation games with romantic elements.
Dating sims originated in Japan, where traditional dating sims, such as Love Plus, are dialog-heavy and focus on time management.
The player must befriend and carefully build and maintain a relationship with one or more characters.
When the game ends, the player either loses the game if he failed to properly win over any of the girls, or "finishes" one of the girls, often by having sex with her, marrying her (as in Magical Date), and/or achieving eternal love.
This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending.